Haegemonia: The Solon Heritage

Haegemonia is a 3D real-time strategy game made by Digital Reality and is similar in many respects to Homeworld and Digital Reality's previous game, Imperium Galactica II. The game series uses many concepts originating from the Master of Orion series.

Due to the success of the game, Digital Reality produced an add-on package, The Solon Heritage, which added a few new features, such as a proper skirmish mode, and modding tools. After the destruction of the Armada, a mysterious artifact of Solon origin was discovered, leading to technological advancements and intense military buildup. It was not that well received, however, due to the lack of a new campaign in favor of refining and rebalancing gameplay. Because of contract issues (mainly of Wanadoo being sold), The Solon Heritage was not published in the USA. However, the Solon Heritage as well as Legions of Iron can now be obtained via a digital download from various online retailers.

Several changes compared to the original game:

  • New gamemodes: Informant, where one side mainly has spies, while the other military units; Mess-up, where the wormholes move around randomly; Drill, where the only source of income is mining.

  • New ships for all races: diplomatic ships which ferry RPs, money, research, etc. and residential bases which generate additional income. In addition, all races can build Solon ships which has superior firepower, armor, accuracy and firing range, offset by their insanely high upkeep (for example, a cruiser-class Solon Leech costs as much as five Cruisers) and unique vulnerability: destroying the communication center required for building these ships results in all Solon units owned by that player detonating.

  • New race-specific units:
    • Human: dropships wreak major havoc on planets and self-destructing satellites surprising the enemy.
    • Kariak: disintegrator satellites weaken enemy ships while virus ships convert/destroy them.
    • Darzok: kamikaze ships and special satellites whose detection range span through an entire system.

  • Heavily modified units: weaponry of non-fighter military ships have been standardized (corvettes have a single blaster, cruisers have 2 turrets and a blaster while battleships have 3 blasters and one turret), with the result of fighters being more effective (they are smaller and more numerous per group).

  • New spy missions like epidemic, radar sabotage, ecological disaster (reverse terraforming), etc.

  • Over 70 new inventions with several old ones modified. Research can now be done from a nine-item list where each invention is done after the previous one finishes with no manual input required.

  • Deployable ships can be moved and redeployed at will. The Starmap can be rotated. New planetary defense structures are available.

  • Improved AI: trade ships no longer visit enemies' planets because they are no longer ignored by military units. AI players are unpredictable, using every unit to gain the upper hand.

Game Details

Developer
Digital Reality

Publisher
Wanadoo (Europe)

Designer
Digital Reality

Platform
PC (Windows)

Release date
Oct 28, 2003

Genre(s)
Real-time strategy

Mode(s)
Single player, Multiplayer

Media/distribution
CD

System requirements
PIII 600 or equivalent
128 MB RAM
16 MB Video Memory
550 MB Hard Drive Space

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