I'm a fan of Imperium Galactica II which I still play and also an RTS fan.
And from the hundreds of RTS I have played none equals the quality of the imperium galactic II NONE! I never ever tried even on a recent RTS a game with a decent AI has IG II nor with such a complex diplomacy or that even came close to what IG II had!
This is a list of a few of the IG II features:
Design your own units with technologies you research(Spaceships and Ground forces)
Diplomacy (one of the best and with most potential I ever seen)
Amazing tutorial!(every player that did the tutorial knew how to play the game)
Intelligence(spying the best I ever seen loved the RPG feel and the racial bonus)
City Building Simulator ( Amazing to expand a city and then fighting on the same city you built but building were not scaled and you see no movement from your citizens)
Space battle simulator
Ground battle simulator
Very large technology tree
Decent AI
RPG features like ingame quests with unique rewards
-Dinamic missions which meant every game would not be equal
Trading system (Simply amazing if you had credits you could mass a large army with state of the art or obsolete equipment from other empires selling units)
Good number of units on screen(considering this was a 2000 game)
Amazing space theme songs
Amazing cutscenes
3 Campaign scenarios each with different missions, story and cutscenes
One resource based game (credits this is the best and allow a better gameplay than huge number of types of resources)
And so on...
After IG II RTS market seems to be stuck on the dark ages none RTS has ever had the amount of features IG II had, there is currently none space RTS has deep but yet simple on the surface has IG II
I request for an IG III with this following features adding to all the ones the IG II had:
- Infantry brigade units hundreds or thousands of them on screen(Blitzkrieg or Rometotalwar style)
- A slightly deeper city simulator with the ability to see citizens and maybe click on them (sim city 4 style)
- Increase the number of dynamic quests
- Asteroid mining and base/outpost construction
- Increase the number of fighters on screen
- Replay battle option
- Addition of commanders both military, research, production and economy that would boost fleets and colonies but could also be kidnapped or killed
- Experience for both ships and ground units
- Ability to set a ship has a flagship
- Price 25-40 euros
- Demo tutorial
With all of these this game would sell millions of copies not joking! There is a very huge market for RTS but there is a huge void for Space RTS and there is still a large number of IG II fans out there. If this IG III ever comes out don't dumb it down like civilizations did IG II had already achieved the perfect formula with a tutorial that covers all features and a easy interface that was based on text instead of icons.
IG III = IG II ( 100%) + Space Empires V and Galactic Civilizations II (20%)+ Star wars Rebellion/supremacy (30%) + Sim city 4 (40%) + Blitzkrieg(30%) + Nexus Jupiter incident ( visual graphic space battles)
Best Regards
Deathmachine




